﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AddForceRotate : MonoBehaviour {

	// Use this for initialization
	void Start () 
	{
		//var rigidBody = GetComponent<Rigidbody2D>();
		//rigidBody.AddForce(transform.up);
	}
	
	// Update is called once per frame
	void Update () {
		var rigidBody = GetComponent<Rigidbody2D>();
		rigidBody.AddForce(transform.up);
	}
}
